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{{Playercharacter|charactername=Thegwin Dreggs|level=4|characterclass=Cleric|alignment=Lawful|playername=Bally}}
{{Playercharacter|charactername=Thegwin Dreggs|level=5|characterclass=Cleric|alignment=Lawful|playername=Bally}}  


= Stats =
= Stats =
{{Vitals|b=May 8th, 935 AC|age=65|hp=13|ac=9|ab=0|xp=6,000|gp=70|ls=Noble}}
{{Vitals|b=May 8th, 935 AC|age=66|hp=20|ac=9|ab=2|xp=12,000|gp=70|ls=Noble}}


{{Abilityscores|STR=13|INT=7|WIS=12|DEX=3|CON=10|CHA=9}}
{{Abilityscores|STR=13|INT=7|WIS=12|DEX=3|CON=10|CHA=9}}
Line 11: Line 11:


== Year 1000 After Crowning ==
== Year 1000 After Crowning ==
=== March 28th ===
Arrived in the [[Taveiro|village of Taveiro]] near [[Haven]] on [[March 28th 1000 AC]] where there was a bounty on a goblin named [[Razor]]. [[Adventuring Party 3|The party]] sets out instead for the forgotten ruins of a castle in a desperate search for treasure.
=== March 29th ===
Party discovered [[Silver Palace|the palace]] on [[March 29th 1000 AC]] and become locked inside.
=== March 30th ===
On [[March 30th 1000 AC]], [[Adventuring Party 3|the party]] continued the exploration of the mysterious [[Silver Palace|palace]]. Two quarreling and unarmed Hobgoblins were caught by surprise, and were dispatched relatively quickly. Thegwin sustained an injury from one, but when looting the room they uncovered a health potion.
Their exploration lead them to a cavern beneath the palace where they found several destroyed statues that appeared to have been "[[The Protectors|protectors]]" they witnessed in a dream [[March 28th 1000 AC|the night of the 28th]]. In their place a new clay statue has been placed of an eye painted blood red.
Also in the caverns they found an under-fed [[White Ape]] chained to the walls. They provided some food, including some of Thegwin's finer delicacies. Attempts were made to break the chains and pick the locks, but it was determined doing so would take a substantial amount of time.
A Hexagonal series of chambers were also discovered which was a series of bathing chambers. In the towel room they discovered a gold key (and a cobra). In the bathing room they avoided 5 stirges. They passed through a steam room to get to a mosaic room which had a sequence of 2 locks that the gold key opened revealing a [[Glowing Sword]]. It also revealed a powerful knight in black armor that engaged in combat. The party escaped to the steam room and waited. A short time later they heard the sword drop. They concocted a retrieval mechanism with their supplies and pulled the sword into the steam room where it continued to glow, but no longer summoned the knight in black.
The party re-entered the mosaic room and found another room which held a pedestal and a [[Silverheart's Locket|silver heart shaped locket]]. They swooped the it into a bag and could feel the chaotic energy emanating from it.
They returned near where the white ape was chained to the wall and found a spot to rest.
=== March 31st ===
On [[March 31st 1000 AC|March 31st]], [[Adventuring Party 3|the party]] shared a collective dream for a second time. This one had them revisiting the clay statue of the red eye and noticing the red eye resembles the gem from their collective dream a few nights ago. Laughter began emanating from the [[Silverheart's Locket|silver locket]] they picked up the day before and it can be described as either uncontrollable or tortured. When they wake up the laughter continued.
With no other options the party continued to explore the palace they have become trapped inside. Thegwin's companions are kind enough to avoid as many stairs as possible to make it easier on him.
They discovered the [[Captain of the Silver Palace Guard|Captain of the Castle Guard's]] personal quarters which had smashed furniture. The party concluded that the whoever smashed the furniture didn't have claws. They also found sketches of the eye with blood and "[[Arik]]" written over on paper forms in scratchy handwriting. [[Wendy Pestle|Wendy]] meditated and after coming out of her trance told Thegwin and [[Abernathy Dankworth|Abernathy]] that they weren't alone. There was another presence in the castle. Thegwin decided to verify using his meditation technique using metal coins and in his trance the phrase "The Eye of Arik" was repeated until he broke the trance.
The group revisits the chamber with the clay statue.  Thegwin meditated a second time and when he came out of the trance he sees dozens of smaller red eyes behind the statue that fade into nothingness. Wendy brings the laughing locket closer to the statue and it starts screaming.
The party moves onto a school room and averts a pit trap in a walk through closet that leads to a library. In both rooms everything is old, but looks new. In the library they encounter a crab spider which Wendy casts Fear on, forcing it to run away.
They also found a semi circular room with crystal statues that hold weapons and don't remain still, but also don't threaten the party as they walked through the room.
They find a tapestry room with a fountain in it. The tapestry has images (and names) of [[Princess Argenta]] and [[Ellis the Strong]], the warrior in black platemail. Thegwin suggests to Wendy that they test the locket's reaction by bringing it closer to the tapestry and they notice the laughter isn't as tortured.
Outside of the tapestry they find a secret room where they attempt to battle a tiger beetle, but none are able to land a hit on the creature. The creature however, wounds Wendy and she uses the health potion to partially recover. The party is able to escape and noticed the room contained four statues and a leather bound book.
They also found a corridor that had collapsed, a storeroom of iron rations and a room taken over by green slime. They rest for the night back at near the collapsed corridor. As they drift to sleep they hear the lockets laughter change to weeping.
=== March 32nd ===
On the morning of [[March 32nd 1000 AC]], Thegwin performs another meditation. This follows Wendy's morning meditation which informed her that there was still a presence inside the palace. Thegwin's meditations focus on the silver heart shaped locket that and perceives a feeling of guilt from within the weeping locket.
The [[Adventuring Party 3|party]] continued to explore and witness a pair of hobgoblins defeat a giant spider, with one saying "That is the last of them." before turning around and walking the other way.
The party's exploration lead to a room with 5 zombies guarding a [[Ariksbane Statuette|silver statuette of a dragon taking flight]]. Both clerics fail their attempt to turn undead. Thegwin and [[Wendy Pestle|Wendy]] are pulled away and forced to flee by [[Abernathy Dankworth|Abernathy]]. Two zombies pursue. The party stands their ground using a surprise attack after the hallway turns a corner. Thegwin shouts out
"The lord has seen fit to see you smote!"
and attacks with his mace. Seeing his companions take injury he offers to heal them, but they encourage him to use his energy to keep attacking and he obliges.
After defeating the two zombies, Thegwin heals Abernathy. The party returns to the room with the remaining 3 zombies and Thegwin successfully casts Turn Undead forcing them to flee away from them.
The group examines the statuette the zombies were guarding and notice that on the base it reads, "[[Ariksbane]], destroyer of evil." The value of the statue is estimated at 500 gold pieces.
The party also checks on [[Silverheart's Locket|the locket]] which has resumed its laughter.
They continue on and fine a music room. In the music room they found a [[Rowena's Harp|harp]], and several tapestries illustrating a woman playing the harp, each show her plucking the harp with two fingers (each on separate strings). [[Wendy Pestle|Wendy]] plucks one string and nothing happens.
They listen at different door in the music room than they entered in through, and hear the skittering of furry rodents. After opening the door to find a butcher's room with a floor covered in blood stained sand. The sound of the creatures is coming from beneath the stand.
The party decides to throw in some of the furniture from the music room and triggers a trap door which is what the rodents were beneath and they fall with the furniture.
They explore a little further and find a meat cellar off the butcher's room and across the hallway from the butchers room they find a book shelf that they suspect is a secret door, but they will investigate more in the morning. They make camp in the music room with the remaining furniture.
=== March 33rd ===
On [[March 33rd 1000 AC]] the party finds themselves in the fifth day of being trapped in the palace. They investigate bookshelf that is full of artificial books (ones that can't be removed from the shelves) and 1 real book (a journal). Removing the journal opens the door to a zen garden of blue sand. On the far wall is a chalk outline of a door.
Before investigating the image on the far wall, Wendy breaks one of the patterns in the sand. The locket objects and then Wendy falls into the sand when she tries to fix her original defacement.
At the chalk image of the door they find some writing which says, "Ynn by way of the Silver Palace." They attempt to retrace the letters, but nothing happens.
Before leaving, Thegwin suggests playing the harp again, and at Wendy's suggestion plays it how the musician is depicted playing it on the tapestries in the music room. Thegwin volunteers to do this and winds up summoning a fae woman named [[Rowena]]. She tells the party about the events of that fateful day. The gift the dwarves gave to [[Princess Argenta]] was actually an eye of an evil creature named [[Arik]] who is imprisoned in a different dimension. Every once and a while one of his numerous eyes escapes the confinement and causes chaos. [[Ellis the Strong|Ellis]] and his dragon [[Ariksbane]] tracked it down here, but it was too late. She suspected that the palace vizier, [[Silverheart]], was trying to summon Arik. She also confirms that the locket was his, and he may have put a piece of himself in it, but not his entire self.
Additionally, she explains that there are at least 3 dragon statuettes and putting 3 together will restore Ariksbane.
There are forces in the palace who are trying to summon Arik out of his prison. It is potentially being headed up by an evil cleric.
She also explains about [[Ynn]], a perpendicular word or extradimensional garden. Summoning a door requires special magic chalk and drawing a door on a garden wall. The door must have the words "Ynn by way of..." wherever they currently are.
After Rowena departed, the party continued their explorations finding a fitting room. They also revisit the library, school room and the room of the captain of the guard. On re-inspection there, they come to the conclusion that the guard was murdered.
Exploring a little more they entered an empty barracks that had the warning "Beware of Travis" scrawled on the wall. At that point, [[Travis]] burst out from his place of hiding and fought to the death. [[Abernathy Dankworth|Abernathy]] picked up a dagger which has +1 to hit if used in melee, but a +2 to hit if thrown.
The party stopped for the day in the barracks.
=== March 34th ===
On [[March 34th 1000 AC]] Thegwin and the other members of the [[Adventuring Party 3|party]] continued to explore the castle and find a room full of statue soldiers standing at attention. After inspecting them the group concludes they have been transformed into stone. This is also where the [[Captain of the Silver Palace Guard|Captain of the Guard's]] body was moved to by [[Travis]].
Moving on from that room they find another spy hole further down the hall way and learn that there is a wolf in the room. Thegwin's senses for riches make him insist that they attempt to enter it, and he leads the way.
On entering the room the wolf surprises them with an attack. Thegwin responds with a blinding spell, and becomes unable to attack. Wendy and Thegwin both succeed in attacking the beast. Thegwin called out as he vanquished it,
"In the name of Macroblan these riches shall be preserved."
The party confirms that this was Travis's private quarters, and Thegwin finds a treasure: 2 saphires 300 each and 1 large emerald 2000 gp and a gold ring with the initials DB carved on the inside.
They continue exploring and find the administration office of the Captain of the Guard, which appeared to have been taken over by Travis who had been imitating the Captain's paper work, but not well.
Adjoined to this room was a barracks of orcs. The party set a trap for the orcs in the office which would separate them into two groups. Thegwin lured them in by playing [[Rowena's Harp]], while being careful not to summon her. They defeated both groups but the combat could have gone to either side.
They party returned to Travis's quarters to rest and heal.
=== March 35th ===
On [[March 35th 1000 AC]] the [[Adventuring Party 3|party]] explore a portion of the southwest portion of the [[Silver Palace]]. They find more statues of people, entered combat with a [[troglodyte]] and came out victorious, discovered a way to the second story and turned around to continue exploring the first level. This forced Thegwin to walk more stairs which he was reluctant to do. However, the party found a second [[Ariksbane Statuette|dragon statuette]]. [[Wendy Pestle]] boasted to Thegwin about the rewards of the gods and Thegwin responded:
I can celebrate the victory while still detesting the number of stairs we had to walk on the way to that victory.
They also found a a swarm of [[cave locust|cave locusts]] and lured one over to a dangerous [[yellow mold]] which the cave locust consumed.
Past the yellow mold the party found a cavern with a pool of purple water and on the other side of the cavern was a glint of gold on the far end. Wendy waited on dry ground with Thegwin while [[Abernathy Dankworth]] stepped into the pool (with a rope tied around him). After some time he returned with rubies and a [[Ring of Protection|magic ring]].
The party returns to the nearest barracks to rest.
=== April 1st ===
[[Adventuring Party 3|Party 3]] decides to explore the southwestern portion of the first level of the palace, where they find a series of jail cells. Just outside of the cells, and trapped in a secured passageway are two [[White Ape|White Apes]].
Thegwin uses his ability to speak with animals to ask them about whether they've seen any dragon statuettes. The two apes are upset and want to know who they are and if they have any food and if they don't have any food, do they taste good?
The party spares some food.
Thegwin asks about the statues of people in the jail cells and the apes reply that the "rock people" have been that way since the orcs put them here. When Thegwin asks about the first ape the party encountered the two apes say that the orcs brought more apes than just them. However the general impression was that there wasn't any sort of attachment the two felt for the other one.
Thegwin then asks if they've seen the orcs recently and they say they haven't seen them for a couple of days, but it did sound like they were brutally murdered.
The apes insist on knowing why the party is here. Thegwin explains that they are looking for dragon statuettes and pulls one out.
The apes are curious about whether the party will turn to stone because they look like the stone people. Then they ask if they have food and whether or not they taste good.
Thegwin first asks about orcs and then asks about treasure "shiny round things". They bring out a chest that has 1000 copper pieces, 400 silver pieces, and 200 gold pieces. On the inside of the lid is scratched "Property of Travis".
Thegwin learns that the apes want to leave the area. He also picks up on the fact that their short term memory is limited.
They help the apes break out and immediately the apes start sniffing them and when it comes to [[Wendy Pestle]] they are overwhelmed by the smell and that they are now convinced that creatures that smell so bad couldn't possibly taste good.
They make a deal for the apes to defeat the monsters in the rooms they haven't explored in exchange for showing them where the meat locker is.
After leaving the apes by the butcher's meat cave the party were attacked by the crystal statues they encountered on March 31st in the semi-circular room.
In one they find a body holding a bag within a sulfuric pool and retrieve it. Inside are 133 gp, a silver wolf headed ring with 2 small sapphires for eyes which Thegwin appraises at 300 gold pieces.
The party rests in the iron ration room.
=== April 2nd ===
[[Adventuring Party 3|Party 3]] begins their exploration of the second floor. They dispell an illusion of two floating swords dueling with each other.
They explore a laboratory that has an iron statue.
They enter a bedroom and find a kitten with an unusually deep growl. They learn that the room belonged to [[Mirabalis]] and that the laboratory was also his. The party finds Mirabalis or a stone version of him in a sideroom.
After Wendy finds large claw marks in the room, Thegwin casts Speak with Animals and learns that the kitten is actually Mirabalis's familiar who can also transform into a panther. Thegwin names her [[Sheba]] and asks her about the laboratory. Sheba mentions that the large iron statue will attack if provoked and if metal touches it, it will stick to it until it is slain.
The party meets two new people, [[Candella]] and [[Duchess]]. The suspicious duo join the party to combat a doppelganger disguised as Mirabalis. The party finds a place to rest of the night, but make their new friends sleep in a different location.
=== April 3rd ===
=== April 4th ===
=== April 5th ===
=== June 8th ===
=== June 15th ===
=== June 16th ===


[[Category:Player Characters]]
[[Category:Player Characters]]

Latest revision as of 16:57, 1 February 2026

Thegwin Dreggs is a Level 5 Cleric with Lawful alignment

Played By

Bally

Stats

Vitals
Born May 8th, 935 AC
Deceased -
Age 66
HP 20
Armor Class 9
Attack Bonus 2
Experience Points 12,000
Gold Pieces 70
Lifestyle Noble
Ability Scores
STR 13
INT 7
WIS 12
DEX 3
CON 10
CHA 9
Saving Throws
Death 11
Wands 12
Paralysis 14
Breath Attacks 16
Spells 15
Wisdom Modifier to Saves vs Magic 0

Tales of Adventure

Year 1000 After Crowning

March 28th

Arrived in the village of Taveiro near Haven on March 28th 1000 AC where there was a bounty on a goblin named Razor. The party sets out instead for the forgotten ruins of a castle in a desperate search for treasure.

March 29th

Party discovered the palace on March 29th 1000 AC and become locked inside.

March 30th

On March 30th 1000 AC, the party continued the exploration of the mysterious palace. Two quarreling and unarmed Hobgoblins were caught by surprise, and were dispatched relatively quickly. Thegwin sustained an injury from one, but when looting the room they uncovered a health potion.

Their exploration lead them to a cavern beneath the palace where they found several destroyed statues that appeared to have been "protectors" they witnessed in a dream the night of the 28th. In their place a new clay statue has been placed of an eye painted blood red.

Also in the caverns they found an under-fed White Ape chained to the walls. They provided some food, including some of Thegwin's finer delicacies. Attempts were made to break the chains and pick the locks, but it was determined doing so would take a substantial amount of time.

A Hexagonal series of chambers were also discovered which was a series of bathing chambers. In the towel room they discovered a gold key (and a cobra). In the bathing room they avoided 5 stirges. They passed through a steam room to get to a mosaic room which had a sequence of 2 locks that the gold key opened revealing a Glowing Sword. It also revealed a powerful knight in black armor that engaged in combat. The party escaped to the steam room and waited. A short time later they heard the sword drop. They concocted a retrieval mechanism with their supplies and pulled the sword into the steam room where it continued to glow, but no longer summoned the knight in black.

The party re-entered the mosaic room and found another room which held a pedestal and a silver heart shaped locket. They swooped the it into a bag and could feel the chaotic energy emanating from it.

They returned near where the white ape was chained to the wall and found a spot to rest.

March 31st

On March 31st, the party shared a collective dream for a second time. This one had them revisiting the clay statue of the red eye and noticing the red eye resembles the gem from their collective dream a few nights ago. Laughter began emanating from the silver locket they picked up the day before and it can be described as either uncontrollable or tortured. When they wake up the laughter continued.

With no other options the party continued to explore the palace they have become trapped inside. Thegwin's companions are kind enough to avoid as many stairs as possible to make it easier on him.

They discovered the Captain of the Castle Guard's personal quarters which had smashed furniture. The party concluded that the whoever smashed the furniture didn't have claws. They also found sketches of the eye with blood and "Arik" written over on paper forms in scratchy handwriting. Wendy meditated and after coming out of her trance told Thegwin and Abernathy that they weren't alone. There was another presence in the castle. Thegwin decided to verify using his meditation technique using metal coins and in his trance the phrase "The Eye of Arik" was repeated until he broke the trance.

The group revisits the chamber with the clay statue. Thegwin meditated a second time and when he came out of the trance he sees dozens of smaller red eyes behind the statue that fade into nothingness. Wendy brings the laughing locket closer to the statue and it starts screaming.

The party moves onto a school room and averts a pit trap in a walk through closet that leads to a library. In both rooms everything is old, but looks new. In the library they encounter a crab spider which Wendy casts Fear on, forcing it to run away.

They also found a semi circular room with crystal statues that hold weapons and don't remain still, but also don't threaten the party as they walked through the room.

They find a tapestry room with a fountain in it. The tapestry has images (and names) of Princess Argenta and Ellis the Strong, the warrior in black platemail. Thegwin suggests to Wendy that they test the locket's reaction by bringing it closer to the tapestry and they notice the laughter isn't as tortured.

Outside of the tapestry they find a secret room where they attempt to battle a tiger beetle, but none are able to land a hit on the creature. The creature however, wounds Wendy and she uses the health potion to partially recover. The party is able to escape and noticed the room contained four statues and a leather bound book.

They also found a corridor that had collapsed, a storeroom of iron rations and a room taken over by green slime. They rest for the night back at near the collapsed corridor. As they drift to sleep they hear the lockets laughter change to weeping.

March 32nd

On the morning of March 32nd 1000 AC, Thegwin performs another meditation. This follows Wendy's morning meditation which informed her that there was still a presence inside the palace. Thegwin's meditations focus on the silver heart shaped locket that and perceives a feeling of guilt from within the weeping locket.

The party continued to explore and witness a pair of hobgoblins defeat a giant spider, with one saying "That is the last of them." before turning around and walking the other way.

The party's exploration lead to a room with 5 zombies guarding a silver statuette of a dragon taking flight. Both clerics fail their attempt to turn undead. Thegwin and Wendy are pulled away and forced to flee by Abernathy. Two zombies pursue. The party stands their ground using a surprise attack after the hallway turns a corner. Thegwin shouts out

"The lord has seen fit to see you smote!" 

and attacks with his mace. Seeing his companions take injury he offers to heal them, but they encourage him to use his energy to keep attacking and he obliges.

After defeating the two zombies, Thegwin heals Abernathy. The party returns to the room with the remaining 3 zombies and Thegwin successfully casts Turn Undead forcing them to flee away from them.

The group examines the statuette the zombies were guarding and notice that on the base it reads, "Ariksbane, destroyer of evil." The value of the statue is estimated at 500 gold pieces.

The party also checks on the locket which has resumed its laughter.

They continue on and fine a music room. In the music room they found a harp, and several tapestries illustrating a woman playing the harp, each show her plucking the harp with two fingers (each on separate strings). Wendy plucks one string and nothing happens.

They listen at different door in the music room than they entered in through, and hear the skittering of furry rodents. After opening the door to find a butcher's room with a floor covered in blood stained sand. The sound of the creatures is coming from beneath the stand.

The party decides to throw in some of the furniture from the music room and triggers a trap door which is what the rodents were beneath and they fall with the furniture.

They explore a little further and find a meat cellar off the butcher's room and across the hallway from the butchers room they find a book shelf that they suspect is a secret door, but they will investigate more in the morning. They make camp in the music room with the remaining furniture.

March 33rd

On March 33rd 1000 AC the party finds themselves in the fifth day of being trapped in the palace. They investigate bookshelf that is full of artificial books (ones that can't be removed from the shelves) and 1 real book (a journal). Removing the journal opens the door to a zen garden of blue sand. On the far wall is a chalk outline of a door.

Before investigating the image on the far wall, Wendy breaks one of the patterns in the sand. The locket objects and then Wendy falls into the sand when she tries to fix her original defacement.

At the chalk image of the door they find some writing which says, "Ynn by way of the Silver Palace." They attempt to retrace the letters, but nothing happens.

Before leaving, Thegwin suggests playing the harp again, and at Wendy's suggestion plays it how the musician is depicted playing it on the tapestries in the music room. Thegwin volunteers to do this and winds up summoning a fae woman named Rowena. She tells the party about the events of that fateful day. The gift the dwarves gave to Princess Argenta was actually an eye of an evil creature named Arik who is imprisoned in a different dimension. Every once and a while one of his numerous eyes escapes the confinement and causes chaos. Ellis and his dragon Ariksbane tracked it down here, but it was too late. She suspected that the palace vizier, Silverheart, was trying to summon Arik. She also confirms that the locket was his, and he may have put a piece of himself in it, but not his entire self.

Additionally, she explains that there are at least 3 dragon statuettes and putting 3 together will restore Ariksbane.

There are forces in the palace who are trying to summon Arik out of his prison. It is potentially being headed up by an evil cleric.

She also explains about Ynn, a perpendicular word or extradimensional garden. Summoning a door requires special magic chalk and drawing a door on a garden wall. The door must have the words "Ynn by way of..." wherever they currently are.

After Rowena departed, the party continued their explorations finding a fitting room. They also revisit the library, school room and the room of the captain of the guard. On re-inspection there, they come to the conclusion that the guard was murdered.

Exploring a little more they entered an empty barracks that had the warning "Beware of Travis" scrawled on the wall. At that point, Travis burst out from his place of hiding and fought to the death. Abernathy picked up a dagger which has +1 to hit if used in melee, but a +2 to hit if thrown.

The party stopped for the day in the barracks.

March 34th

On March 34th 1000 AC Thegwin and the other members of the party continued to explore the castle and find a room full of statue soldiers standing at attention. After inspecting them the group concludes they have been transformed into stone. This is also where the Captain of the Guard's body was moved to by Travis.

Moving on from that room they find another spy hole further down the hall way and learn that there is a wolf in the room. Thegwin's senses for riches make him insist that they attempt to enter it, and he leads the way.

On entering the room the wolf surprises them with an attack. Thegwin responds with a blinding spell, and becomes unable to attack. Wendy and Thegwin both succeed in attacking the beast. Thegwin called out as he vanquished it,

"In the name of Macroblan these riches shall be preserved." 

The party confirms that this was Travis's private quarters, and Thegwin finds a treasure: 2 saphires 300 each and 1 large emerald 2000 gp and a gold ring with the initials DB carved on the inside.

They continue exploring and find the administration office of the Captain of the Guard, which appeared to have been taken over by Travis who had been imitating the Captain's paper work, but not well.

Adjoined to this room was a barracks of orcs. The party set a trap for the orcs in the office which would separate them into two groups. Thegwin lured them in by playing Rowena's Harp, while being careful not to summon her. They defeated both groups but the combat could have gone to either side.

They party returned to Travis's quarters to rest and heal.

March 35th

On March 35th 1000 AC the party explore a portion of the southwest portion of the Silver Palace. They find more statues of people, entered combat with a troglodyte and came out victorious, discovered a way to the second story and turned around to continue exploring the first level. This forced Thegwin to walk more stairs which he was reluctant to do. However, the party found a second dragon statuette. Wendy Pestle boasted to Thegwin about the rewards of the gods and Thegwin responded:

I can celebrate the victory while still detesting the number of stairs we had to walk on the way to that victory.

They also found a a swarm of cave locusts and lured one over to a dangerous yellow mold which the cave locust consumed.

Past the yellow mold the party found a cavern with a pool of purple water and on the other side of the cavern was a glint of gold on the far end. Wendy waited on dry ground with Thegwin while Abernathy Dankworth stepped into the pool (with a rope tied around him). After some time he returned with rubies and a magic ring.

The party returns to the nearest barracks to rest.

April 1st

Party 3 decides to explore the southwestern portion of the first level of the palace, where they find a series of jail cells. Just outside of the cells, and trapped in a secured passageway are two White Apes.

Thegwin uses his ability to speak with animals to ask them about whether they've seen any dragon statuettes. The two apes are upset and want to know who they are and if they have any food and if they don't have any food, do they taste good?

The party spares some food.

Thegwin asks about the statues of people in the jail cells and the apes reply that the "rock people" have been that way since the orcs put them here. When Thegwin asks about the first ape the party encountered the two apes say that the orcs brought more apes than just them. However the general impression was that there wasn't any sort of attachment the two felt for the other one.

Thegwin then asks if they've seen the orcs recently and they say they haven't seen them for a couple of days, but it did sound like they were brutally murdered.

The apes insist on knowing why the party is here. Thegwin explains that they are looking for dragon statuettes and pulls one out.

The apes are curious about whether the party will turn to stone because they look like the stone people. Then they ask if they have food and whether or not they taste good.

Thegwin first asks about orcs and then asks about treasure "shiny round things". They bring out a chest that has 1000 copper pieces, 400 silver pieces, and 200 gold pieces. On the inside of the lid is scratched "Property of Travis".

Thegwin learns that the apes want to leave the area. He also picks up on the fact that their short term memory is limited.

They help the apes break out and immediately the apes start sniffing them and when it comes to Wendy Pestle they are overwhelmed by the smell and that they are now convinced that creatures that smell so bad couldn't possibly taste good.

They make a deal for the apes to defeat the monsters in the rooms they haven't explored in exchange for showing them where the meat locker is.

After leaving the apes by the butcher's meat cave the party were attacked by the crystal statues they encountered on March 31st in the semi-circular room.

In one they find a body holding a bag within a sulfuric pool and retrieve it. Inside are 133 gp, a silver wolf headed ring with 2 small sapphires for eyes which Thegwin appraises at 300 gold pieces.

The party rests in the iron ration room.

April 2nd

Party 3 begins their exploration of the second floor. They dispell an illusion of two floating swords dueling with each other.

They explore a laboratory that has an iron statue.

They enter a bedroom and find a kitten with an unusually deep growl. They learn that the room belonged to Mirabalis and that the laboratory was also his. The party finds Mirabalis or a stone version of him in a sideroom.

After Wendy finds large claw marks in the room, Thegwin casts Speak with Animals and learns that the kitten is actually Mirabalis's familiar who can also transform into a panther. Thegwin names her Sheba and asks her about the laboratory. Sheba mentions that the large iron statue will attack if provoked and if metal touches it, it will stick to it until it is slain.

The party meets two new people, Candella and Duchess. The suspicious duo join the party to combat a doppelganger disguised as Mirabalis. The party finds a place to rest of the night, but make their new friends sleep in a different location.

April 3rd

April 4th

April 5th

June 8th

June 15th

June 16th